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NPC Generator

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Advanced [show]


Kody Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Cartwright. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. His blonde hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Kody was born the youngest of three triplets. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Cartwright.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Family, Job. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Kody Ainsley, Male Human Rogue 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)8 (-1) 9 (-1)15 (+2)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 3000 sp. Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Fire opal pendant on a fine gold chain (2400 gp).


Social Check DCs


Miles Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Human culture. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Miles lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Athletic, Pacifist. Flaws: Racist. Bonds: Family, Job. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Miles Churchill, Male Human Expert 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Tim Upton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fancy green suit. His white hair is lengthy and is close to two feet long. He has gleaming, smiling brown eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.

History: He was born in a small forest village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and money/treasure

Ideals: Joker, Justice. Bonds: Attractive, Nature, Family, Rich. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Tim Upton, Male Human Ranger 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)6 (-2) 16 (+3)13 (+1)
Skills Animal Handling +5, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Chrysoberyl (110 gp). 1 Minor magic item.


Social Check DCs


Dustin Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His hair is long and auburn with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Dustin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the east to a Navigator, Dustin learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Impeccable, Fighting. Bonds: Job, Enemies, Military. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Dustin Whitby, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Hugh Nash, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He comes from a rich northern family. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Mentor, Rich, Family. Occupation: Herbalist

Voice: Voice breaks

Attributes [hide]

Hugh Nash, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs

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