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NPC Generator

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Advanced [show]


William Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a moderate pudge and is not very fit. His tied-back hair is auburn. His eyes, though not visible through his cowl, are gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Flattery will make him almost putty in your hands.

History: William lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people

Flaws: Ugly, Selfish, Racist. Bonds: Family, Job. Occupation: Servant

Voice: Squeaky

Attributes [hide]

William Blackwood, Male Human Barbarian 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp. Bloodstone (50 gp). Golden pearl (40 gp).


Social Check DCs


Gilbert Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy tan pantaloons and a blue scarf. He keeps his black hair in a flapper bob. His gray unseeing eyes seem to look past you.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gilbert was born in the south. At a young age he loved to build and create. He worked as a nervous Shipwright and found it very stressful. During his travels, Gilbert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gilbert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gilbert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Disease. Bonds: Job, Has a crush, Adventurer. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Wesley, Male Human Commoner 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)9 (-1) 9 (-1)16 (+3)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


John Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is well dressed, constantly wearing a white suit, black shirt, and blue tie. He has no hair. His green eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: John was born in the south. At a young age he loved to build and create. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Professionalism, Persistence. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

John Wellington, Male Human Bard 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 9 (-1)7 (-2)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 9
Languages Common, Abyssal, Celestial, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 300 gp. Smoky quartz (40 gp). Lapis lazuli (12 gp). Deep green spinel (110 gp). Moonstone (40 gp).


Social Check DCs


Gerard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. He is portly but not overly obese. His auburn hair is long and unkept. His gray eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Sage again; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Mentor. Occupation: Butcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Mitchell, Male Human Sorcerer 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 14000 cp.


Social Check DCs


Jocelyn Oakes, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a grey suit. His golden hair is cut short. His eyes are blue and beady.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Jocelyn Oakes, Male Human Expert 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. Black pearl (500 gp). Obsidian (10 gp). Chrysoberyl (70 gp).


Social Check DCs

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