Theobald Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears blue trousers with tan and pastel striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He wears his white hair up. He has a dull look in his blue eyes.
Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.
History: He was born in the north, but his parents moved at a very young age to the south. After coming to the age of reason, Theobald took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant. Occupation: Sage
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Aquamarine (200 gp). Rhodochrosite (6 gp). Deep blue spinel (200 gp).
Jocelyn Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. He keeps his red hair in a pixie cut. His green eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.
History: He comes from a rich southern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Flaws: Insane, Addict, Antagonistic. Bonds: Rich, Military, Religious. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Lewis Dalton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears a wide-brimmed hat to cover his moderate length auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Barkeep business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure
Ideals: Opinionated. Flaws: Impulsive. Bonds: Job, Rich, Enemies. Occupation: Barkeep
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Norman Atterton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a white cloak and cross-gartered brown stockings. His hair is greying and his face has many wrinkles. His amber eyes are passionate and lively.
Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Engraver in town.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Someone believes him a fraud; and balancing his hectic life and new engraver responsibilities is difficult
Bonds: Job, Military, Rich, Enemies. Occupation: Engraver
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 700 sp.
Drogo Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. He is bald on top and has large black tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: He loathes his own lifestyle.
Flaws: Ugly, Depressed, Antagonistic. Bonds: Immigrant. Occupation: Miller
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 1 Chain shirt. 1 Banded mail.
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