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Advanced [show]


Everard Crawford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey shirt with thin blue vertical stripes and violet pants. He wears his golden hair up. His eyes, though not visible through his cowl, are hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: Born to a Blacksmith, his mother struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. He has achieved small success as a Farmer.

Motivation: He is unsatisfied with his job.

Ideals: Pacifist. Flaws: Insane. Bonds: Job, Poor, Immigrant. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Everard Crawford, Male Human Monk 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Everard Altham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. He has a dull look in his violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his mother.

History: From birth he was tutored by a cruel and relentless mentor. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Mentor, Nature. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Everard Altham, Male Human Warrior 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 19 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)17 (+3) 14 (+2)15 (+2)
Skills Deception +5, Medicine +5
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Alexandrite (200 gp). Black pearl (200 gp). Fiery yellow corundum (500 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. His black hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He dislikes all the random violence that takes place in the east. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Pacifist, Gifted. Bonds: Immigrant, Family, Adventurer. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Rolf Tattersall, Male Human Wizard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)16 (+3) 14 (+2)17 (+3)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 8000 sp.


Social Check DCs


Diggory Law, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy white suit. With bright red hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He left for the east, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Diggory Law, Male Human Ranger 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs


John Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length auburn hair. He has a dull look in his brown eyes.

Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Job, Mentor. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

John Haley, Male Human Rogue 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Deep green spinel (40 gp). Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Carnelian (80 gp). 1 Minor magic item.


Social Check DCs

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