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NPC Generator

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Advanced [show]


Wymar Yardley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. His silver hair is kept up in a ponytail inside a deerstalker hat. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.

History: Wymar lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Has a crush, Family. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Wymar Yardley, Male Human Fighter 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anselm Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of bows on his belt, each one with a amber on the hilt. He has moderate length red hair. His amber eyes peer out from beneath his wide-brimmed tan hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Clayton, Male Human Commoner 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 16 (+3)9 (-1)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Tattersall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black collared shirt and yellow pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His hair is short and auburn. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his daughter

Ideals: Joker. Flaws: Disease. Bonds: Family, Has a crush, Adventurer. Occupation: Baker

Voice: Uses sign language

Attributes [hide]

Anselm Tattersall, Male Human Cleric 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 600 gp.


Social Check DCs


Randal Livingstone, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He likes to wear ponchos typically of a light tan in addition to tight pants. He wears his auburn hair up. His thin eyebrows rest above his beady green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and he wants revenge against orcs

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Livingstone, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp. 1 Minor magic item.


Social Check DCs


Gomory Oakley, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man prefers to wear flannel. He has wavy chestnut hair. He has gleaming, smiling violet eyes.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.

History: He was born in a small mountains village. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end.

Ideals: Athletic, Justice. Bonds: Has a crush, Nature, Attractive. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Gomory Oakley, Male Human Paladin 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs

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