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Advanced [show]


Hugh Blackwood, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large violet jacket. He keeps his white hair in a flapper bob. His gray eyes peer out from beneath his broad violet hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To be a Sellsword again; and he is greedy

Ideals: Gifted. Bonds: In love, Rich, Enemies, Job. Occupation: Actor

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Blackwood, Male Human Wizard 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Tickle, Male Human [Permalink]

Personal [hide]

Description: A 6'5" western man, he wears silk and lounges about seductively. His long black hair is drawn into a two foot long braid. His green eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He has money and likes to spend it; and he's looking for his big break

Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant, Adventurer. Occupation: Courier

Voice: Old Prospector

Attributes [hide]

Anthony Tickle, Male Human Warlock 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)11 (+0) 9 (-1)18 (+4)
Skills Animal Handling +2, Deception +7
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 20000 cp. Blue quartz (10 gp). Rhodochrosite (10 gp). Chrysoprase (20 gp). 1 Half-Plate. 1 Full Plate. 1 Full Plate. 1 Breastplate.


Social Check DCs


Gunter Cooper, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. His eyes are violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the east. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Secretive. Bonds: Immigrant, Adventurer, Rich. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Gunter Cooper, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points -4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 4 (-3)14 (+2) 16 (+3)8 (-1)
Skills Intimidation +1
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Jade (160 gp). Malachite (13 gp). Star rose quartz (50 gp). Sardonyx (50 gp). 4 Thunderstones. 3 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Justin Windsor, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an entirely yellow suit with violet socks and a vest with buckled shoes. He wears a broad hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Insomniac. Bonds: Family, Adventurer, Poor, Job. Occupation: Slave Trader

Voice: Tuts and clicks tongue

Attributes [hide]

Justin Windsor, Male Human Cleric 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1200 gp.


Social Check DCs


Geoffrey Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his blonde hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Shy. Bonds: Poor, Adventurer, Religious. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Geoffrey Winthrop, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp.


Social Check DCs

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