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NPC Generator

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Advanced [show]


Gomory Huxley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a violet feathered hat and violet clothes. His red hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful, Disease, Insomniac. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Huxley, Male Human Sorcerer 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Athletics +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. Jet (100 gp).


Social Check DCs


Diggory Bradly, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a white armored body suit, with a simple yellow line shooting up and back down. He is bald on top and has large golden tufts of hair around his ears. His violet eyes peer out from beneath his Stetson white hat.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Locksmith soon after.

Motivation: Expand his business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Diggory Bradly, Male Human Wizard 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 100 gp. 4 Thunderstones. 3 Antitoxin. 3 Smokesticks. 3 Smokesticks.


Social Check DCs


Bertram Ryley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a axe. His white hair is styled in orderly dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy, self-centered, vain, and jealous.

History: The child of southern immigrants he idolized his mother. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Justice. Flaws: Selfish. Bonds: Immigrant, Nature, Rich. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Bertram Ryley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 3 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)9 (-1) 16 (+3)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Hunter Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with grey and black striped suspenders. He wears various colorful collared shirts. He is bald on top and has large golden tufts of hair around his ears. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Bricklayer father left him crippled. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Hunter Brixton, Male Human Warrior 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 10 (+0)8 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 3000 sp. Freshwater pearl (6 gp). Tourmaline (100 gp).


Social Check DCs


Justin Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His blonde hair is unkempt and raggedy. His brown eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Justin took refuge in the large cave and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Justin Huxley, Male Human Rogue 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)18 (+4) 6 (-2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 8
Languages Common, Sylvan, Terran, Druidic, Gnome
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 2000 sp. Sard (60 gp).


Social Check DCs

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