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NPC Generator

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Advanced [show]


Dean Blackwood, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a grey poncho over his likewise colored trousers and shirt. His white hair is drawn into a tight pony tail with a rose scrunchie. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Dean will drive conversation. He is able to make almost anything out of random pieces of junk.

History: Dean was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He loathes his own lifestyle; and expand his business

Ideals: Extrovert, Gifted. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Dean Blackwood, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)16 (+3) 17 (+3)10 (+0)
Skills Insight +5, Religion +5
Senses Passive Perception 13
Languages Common, Auran, Celestial, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Finely wrought small gold bracelet (20 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Brass mug with jade inlays (600 gp). 1 Masterwork Light wooden shield. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Guy Graham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tattered old clothes. His hair is red and curly. His eyes are a pleasant amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Guy Graham, Male Human Druid 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 6000 sp.


Social Check DCs


Gomory Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Armorer and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new armorer responsibilities is difficult

Flaws: Shy, Insane, Lazy. Bonds: Poor, Job. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Gomory Wentworth, Male Human Sorcerer 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Black velvet mask with numerous citrines (140 gp). Gold dragon comb with red garnet eye (1500 gp).


Social Check DCs


Manfred Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His hair is white and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his mother was called into army service. His childhood dream was to be a Shepherd, but he was a colossal failure. He has drifted from career to career and currently works as a Baker.

Motivation: Expand his business; and to get a good night's sleep

Flaws: Impulsive, Insomniac. Bonds: Job, Military. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Manfred Alton, Male Human Bard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. Onyx (80 gp). Jet (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Norman Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears bulky brown painted plate armor. His chestnut hair is lengthy and is close to two feet long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Tailor. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Norman Hackney, Male Human Aristocrat 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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