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Advanced [show]


Richard Burton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. He is bald on top and has large chestnut tufts of hair around his ears. His amber unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Disease, Addict. Bonds: In love. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Richard Burton, Male Human Rogue 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 11 (+0)10 (+0)
Skills Medicine +3, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with green and black striped suspenders. He wears various colorful collared shirts. His brown hair and beard is wavy and long. He has gray eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the south, but his parents moved at a very young age to the north. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his brother; and a strong sense of loyalty to human people

Ideals: Entrepeneur. Flaws: Racist. Bonds: Immigrant, Slave, Family. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Roger Shirley, Male Human Commoner 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp. Moss agate (9 gp). Zircon (50 gp). Smoky quartz (50 gp). 4 Tanglefoot bags.


Social Check DCs


Robert Blackwood, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man is dressed in a clean brown cloak covering his clean studded leather. He keeps his long white hair kept up in a rat tail. His hazel eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Robert will drive conversation. He is lazy, self-centered, vain, and jealous.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Marshal father left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To get a good night's sleep; and he is terrified, and will act out of fear

Ideals: Athletic, Extrovert. Flaws: Selfish, Disease, Insomniac. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Robert Blackwood, Male Human Monk 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)7 (-2) 18 (+4)13 (+1)
Skills Deception +3, Religion +0
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. A small bag of saffron. (80 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Balimaar was born in the east. At a young age he loved to build and create. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Balimaar Fidget, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)8 (-1) 17 (+3)7 (-2)
Skills Animal Handling +5, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1900 sp.


Social Check DCs


Odo Clapham, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His hair is short and brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a necromancer, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.

Motivation: A deep hatred of illithids; and he would like to get married and retire

Ideals: Gifted. Bonds: Job, Mentor, Has a crush, Enemies. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Odo Clapham, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)9 (-1) 8 (-1)12 (+1)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Banded agate (9 gp). Rock crystal (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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