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NPC Generator

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Advanced [show]


Everard Holton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Everard was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove his worth to the world.

Ideals: Justice. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Everard Holton, Male Human Warrior 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)18 (+4) 10 (+0)16 (+3)
Skills History +7, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Elven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail, and carries monstrous two handed axes. He has done his best to style his brown hair to look like a famous performer. His green eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 6 years old his parents immigrated from the west. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Military, Immigrant. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Trym Marlee, Male Human Aristocrat 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Solomon Ainsley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a greatsword. His chestnut hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted necromantic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the west

Ideals: Gifted, Entrepeneur, Impeccable. Flaws: Ugly, PTSD. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Solomon Ainsley, Male Human Commoner 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)15 (+2) 18 (+4)12 (+1)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 14
Languages Common, Ignan, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Conrad Ramsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. His eyes are hazel and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Conrad hails from a village terrorized by giants. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by giants. Conrad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Money/treasure; and a deep hatred of giants

Ideals: Optimist. Bonds: Rich, Attractive, Adventurer, Enemies. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Conrad Ramsey, Male Human Monk 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Dustin Bentham, Male Human [Permalink]

Personal [hide]

Description: A 5'6" eastern man, he likes to wear white tank tops with tan pants. He has styled his golden hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.

History: Dustin was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Opinionated. Flaws: Impulsive, Racist. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Dustin Bentham, Male Human Warlock 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 14 (+2)17 (+3)
Skills Intimidation +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Red spinel (70 gp). Jade (70 gp).


Social Check DCs

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