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NPC Generator

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Advanced [show]


Don Kenley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear grey pants and tee shirts. His whole body is exceptionally muscular. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His ears are large.

Personality: His tongue was cut out and he uses sign language. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Flaws: Ugly, Disease, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Don Kenley, Male Human Fighter 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Medicine +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 800 gp.


Social Check DCs


Norman Clare, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear grey pants and tee shirts. His brown hair, when down, is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. A few years later when the south was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Poor, Nature. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Norman Clare, Male Human Bard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Athletics +6, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 12000 cp.


Social Check DCs


Dustin Beitz, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a green armored body suit, with a simple red line shooting up and back down. His skin is also unnaturally pale. His hair is red and curly. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 3 years old his parents immigrated from the south. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Bather

Voice: Raspy

Attributes [hide]

Dustin Beitz, Male Human Ranger 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Eyepatch with mock eye of sapphire and moonstone (1500 gp). Sapphire pendant on gold chain (700 gp).


Social Check DCs


Theodoric Vance, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, grey cloak. His hair is blonde and curly. His eyes are likewise amber.

Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: Theodoric was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a crush on the local Tailor; and wants to open a new tavern

Ideals: Disciplined, Professionalism, Persistence. Bonds: Job, Has a crush. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Theodoric Vance, Male Human Ranger 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Athletics +1, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 90000 cp. Sard (80 gp). Lapis lazuli (10 gp). Freshwater pearl (10 gp). Eye agate (10 gp).


Social Check DCs


Hunter Marley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He prefers to wear brown clothing when he does not wear armor. His long black hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Hunter lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Hunter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Family, Adventurer. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Hunter Marley, Male Human Paladin 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)17 (+3) 11 (+0)12 (+1)
Skills Performance +4, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 50000 cp. Blue quartz (7 gp). Bloodstone (40 gp).


Social Check DCs

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