Theobald Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He carries with him a set of halberds, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has moderate length black hair. His brown unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Attractive, Rich. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Silver pearl (140 gp). 1 Minor magic item. 1 Minor magic item.
Kody Barton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 12 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Slave, Job. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. Jeweled anklet (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Gold dragon comb with red garnet eye (500 gp).
Conrad Barlow, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. His hair, while still mostly red, has prominent grey streaks. His fierce green eyes like to dwell on things.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Joker. Flaws: Addict, Fearful. Bonds: Attractive, Mentor. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp.
William Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His hair is short and golden. His hazel eyes peer out from beneath his small brown hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Disciplined. Flaws: Shy, Ugly. Bonds: Adventurer, Family. Occupation: Engraver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Gerald Brady, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with black pants, and carries spears. He wears his brown hair down. His thin eyebrows rest above his beady amber eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Junk Dealer business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting, Philantrophist, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 600 gp.
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