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NPC Generator

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Advanced [show]


Frederick Merton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a pastel shirt with thin white vertical stripes and blue pants. He has a long white beard with little hanging trinkets. His blue eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Frederick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Expand his business; and he wants revenge against gnolls

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Enemies, Job. Occupation: Laborer

Voice: Pirate accent

Attributes [hide]

Frederick Merton, Male Human Commoner 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points -5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)13 (+1) 18 (+4)10 (+0)
Skills Investigation +4, Survival +7
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Randal Cromwell, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems, and a wedding ring on his left hand. He has moderate length auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Randal was born on a far southern island where he grew up under the tutelage of his mother, an expert Mason. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined, Logical. Bonds: Rich, In love, Military, Immigrant. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Randal Cromwell, Male Human Cleric 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 17 (+3)9 (-1) 11 (+0)11 (+0)
Skills Deception +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 31000 sp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Shane Bradley, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a green suit, blue shirt, and black tie, he is not a threatening figure. His chestnut hair has been sun bleached extensively. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Artistic. Flaws: Ugly, Impulsive, Insane, Disease. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Shane Bradley, Male Human Monk 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Obsidian (16 gp). Alexandrite (400 gp).


Social Check DCs


Peter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His black hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his absent father; and he is compelled to act according to his religious beliefs

Flaws: Disease. Bonds: Religious, Family, Adventurer. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Peter Tewksbury, Male Human Cleric 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 13 (+1)8 (-1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Kirby, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan costume with the symbols of luck on his torso, and sports empty pouches on his belt. His white hair is thinning but still full. He wears a mask on his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his mother. Bertram was born on a far western island where he grew up under the tutelage of his mother, an expert Beggar. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Immigrant, Adventurer. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Bertram Kirby, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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