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NPC Generator

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Anselm Hayley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright blonde hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Humans.

History: Anselm hails from a village terrorized by dire rats. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their daughter. He worked as a Slave Trader, and he later adopted a second daughter.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Racist. Bonds: Enemies, Family, Slave. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Anselm Hayley, Male Human Warrior 9
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 59 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +6

Possessions: 10000 sp. Blue quartz (7 gp). Bloodstone (30 gp). Tiger eye turquoise (7 gp). Azurite (7 gp). Hematite (7 gp). Alexandrite (300 gp). Red-brown spinel (80 gp). Banded agate (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Coombs, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is heavily combed to the right. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

William Coombs, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 14 (+2)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. Jade (130 gp). Moonstone (40 gp). Blue sapphire (500 gp). 1 Minor magic item.


Social Check DCs


Solomon Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of death around his neck, and a greataxe on his belt. His brown hair is matted, messy, and big. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Retire the richest man in the east.

Ideals: Fighting, Philantrophist, Entrepeneur, Logical. Flaws: Ugly. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Solomon Barlow, Male Human Warlock 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 31000 sp. Star rose quartz (50 gp). Hematite (5 gp). Rose (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His eyes are likewise hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Bertram Morton, Male Human Expert 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 14 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)12 (+1) 16 (+3)17 (+3)
Skills Perception +6, Persuasion +6
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 400 gp. Rock crystal (80 gp). Amethyst (80 gp). Fire opal (1200 gp). Jasper (80 gp). Sardonyx (80 gp). Coral (80 gp).


Social Check DCs


Kody Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is silver and curly. His eyes are violet and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Greedy, Antagonistic, Racist. Bonds: Poor. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Kody Bristol, Male Human Warrior 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Rock crystal (30 gp). Rhodochrosite (14 gp). Violet garnet (1600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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