Balimaar Radcliffe, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern man tends to wear a blue poncho over his likewise colored trousers and shirt. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. He pushes his goals aggressively. He is also a coward if confronted.
History: His parents moved while he was still in utero so he is the first generation to be born here. Balimaar was born on a far southern plains where he grew up under the tutelage of his mother, an expert Fortune-teller. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 6000 sp.
Bernard Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His chestnut hair is knotted and matted. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.
History: The child of a Guard, who enjoyed hunting, Bernard was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Impulsive, Insane. Bonds: Attractive, Nature. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 11000 sp.
Frederick Langley, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His red hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes.
Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Sculptor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 64 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: Just what you see.
Nicholas Sherwood, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Ploughman does. His white hair is heavily combed to the left. His thin eyebrows rest above his beady amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.
History: He was born in the east, but his parents moved at a very young age to the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and to pay off his debts
Flaws: Ugly, Hedonist. Bonds: Job, Immigrant, Debt. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 30 pp. 1 Disguise kit. 1 Masterwork Artisan’s tools. 1 Good lock. 1 Good lock.
Hubert Altham, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has dyed his greying black hair a little too much giving a sharp black color. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Carter, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Carter again; and sabotage a competitor
Ideals: Athletic, Fighting. Bonds: Adventurer, Poor, Job. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 4000 sp. Freshwater pearl (11 gp). Jasper (50 gp).
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