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NPC Generator

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Advanced [show]


Guy Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His hair is blonde, silky, and of moderate length. His gray eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for him; and to reunite with his old friends

Ideals: Professionalism, Impeccable. Flaws: Shy. Bonds: Attractive, Military, Adventurer. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Guy Tewksbury, Male Human Monk 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)16 (+3) 16 (+3)8 (-1)
Skills Acrobatics +6, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6

Possessions: Just what you see.


Social Check DCs


Gunter Wesley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He believes the world needs to unite to get rid of giants once and for all.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, his parents were killed by a giants raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying brother.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Athletic, Impeccable, Gifted. Bonds: Enemies, Religious. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Wesley, Male Human Warrior 9
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 69 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 18 (+4)15 (+2)
Skills Investigation +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Shane Atherton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. His auburn hair is long and unkept. His green unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: Born in the east to a Map Maker, Shane learned a great deal about his mother's area of expertise. He worked as a nervous Map Maker and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Professionalism. Flaws: Ugly, Disease. Bonds: Job. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Shane Atherton, Male Human Adept 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large tan mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is singed and shortened. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.

History: Bertram was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Persistence. Flaws: Ugly, Antagonistic, Fearful. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Wedgwood, Male Human Ranger 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)7 (-2) 14 (+2)11 (+0)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Watson, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tan shirt with thin black vertical stripes and pastel pants. His red hair is matted, messy, and big. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

Wymar Watson, Male Human Rogue 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 50 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)9 (-1) 17 (+3)15 (+2)
Skills Arcana +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 600 gp. Golden pearl (80 gp). Chrysoberyl (80 gp).


Social Check DCs

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