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Advanced [show]


Kody Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports pastel clothing, slightly heavier than average wear. His silver hair has been sun bleached extensively. He has gray eyes and a pastel hat with a violet feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. Kody was born on a far southern desert where he grew up under the tutelage of his father, an expert Hunter. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and he's repulsed by the pc

Flaws: Antagonistic, Insomniac. Bonds: Poor, Nature, Immigrant. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Kody Yardley, Male Human Aristocrat 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 3000 sp.


Social Check DCs


Bertram Rodney, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a brown tunic with tan highlights, and long white pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. He keeps his golden hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Bertram Rodney, Male Human Monk 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Insight +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1

Possessions: 120 pp. 1 Minor magic item.


Social Check DCs


Solomon Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. With bright auburn hair and a scraggly beard. His eyes are likewise violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a forest tribe. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Secretive. Bonds: Job, Nature, Family. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Solomon Shelby, Male Human Warlock 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)12 (+1) 8 (-1)15 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Guy Wakefield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely blue suit with black socks and a vest with buckled shoes. His hair, while still mostly silver, has prominent grey streaks. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Guy Wakefield, Male Human Bard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)14 (+2) 13 (+1)8 (-1)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 24000 sp. Moss agate (8 gp). Deep blue spinel (900 gp). White pearl (100 gp). Malachite (8 gp). 1 Minor magic item.


Social Check DCs


Shane Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He is portly but not overly obese. He keeps his chestnut hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.

History: The child of western immigrants he idolized his father. Shane was born on a far western island where he grew up under the tutelage of his father, an expert Blacksmith. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Opinionated. Flaws: Shy, Antagonistic. Bonds: Immigrant, Family. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Shane Tyndall, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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