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NPC Generator

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Advanced [show]


Wymar Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a blue armored body suit, with a simple green line shooting up and back down. He has a small bristly mustache and wavy silver hair. He has several tiny emerald earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Flaws: Shy, Hedonist. Bonds: Attractive, Rich. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Wymar Myerscough, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp.


Social Check DCs


Jocelyn Stafford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Jocelyn studied abroad. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Gifted. Flaws: Shy, Secretive, Fearful. Bonds: Poor, Adventurer. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Jocelyn Stafford, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light brown in addition to tight pants. He keeps his black hair in a flapper bob. His eyes are likewise amber.

Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Tailor profession.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Kyle has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Racist, Disease. Bonds: Job, Adventurer, Family. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Willoughby, Male Human Adept 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Badger, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is cut short with large spiked bangs in the front. His blue eyes lackadaisically let the world flow into them.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is an amazing painter.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and human compassion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Religious, Rich. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Simon Badger, Male Human Sorcerer 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 500 gp. Freshwater pearl (8 gp). Banded agate (8 gp). Rock crystal (50 gp). Golden pearl (150 gp).


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large brown jacket. He wears a deerstalker hat to hide his balding. His violet eyes peer out from beneath his deerstalker brown hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Flaws: Depressed, Disease. Bonds: Religious, Job, Adventurer. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Bertram Gentry, Male Human Adept 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)7 (-2) 14 (+2)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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