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Advanced [show]


Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a blue poncho over his likewise colored trousers and shirt. His golden hair is cut short. He has violet eyes and a blue hat with a green feather.

Personality: He acts crazy and hedonistic. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born several months after his father was called into army service. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He desires power and/or immortality; and he's in love

Flaws: Hedonist. Bonds: Has a crush, Adventurer, Military. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Wymar Churchill, Male Human Aristocrat 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Nature +5, Performance +1
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Aquan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Moss agate (7 gp). Azurite (7 gp). Bloodstone (30 gp).


Social Check DCs


Thomas Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is long and unkept. He has green eyes and a violet hat with a tan feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Ugly, Shy, Insane. Bonds: Rich, Immigrant. Occupation: Banker

Voice: American accent

Attributes [hide]

Thomas Eastoft, Male Human Aristocrat 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +3

Possessions: 1500 gp. Citrine (50 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his auburn hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered music. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother.

Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Clerebold Beitz, Male Human Wizard 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills History +4, Stealth +7
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Kirby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy white suit. He has a long golden beard with little hanging trinkets. His eyes are violet and catlike.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He uses divination through singing.

History: The child of southern immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted divine powers by his dying sister.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Kody Kirby, Male Human Wizard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)15 (+2) 10 (+0)14 (+2)
Skills Intimidation +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing a long, grey cloak. He has dyed his greying red hair a little too much giving a sharp red color. His fierce green eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gerald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to get a good night's sleep

Ideals: Philantrophist, Gifted. Flaws: Mundane, Insomniac. Bonds: Attractive. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Brandon, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)12 (+1) 17 (+3)13 (+1)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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