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Advanced [show]


Gerard Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with black and green striped suspenders. He wears various colorful collared shirts. He carries with him a set of clubs on his belt, each one with a opal on the hilt. His blonde hair is singed and shortened. His eyes are amber and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.

History: Born in the north to a Bricklayer, Gerard learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Fighting, Philantrophist, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Sydney, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 17000 cp.


Social Check DCs


Odo Fulton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Odo's mother didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying brother.

Motivation: To protect his home; and to clean up the streets

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Rich, Guardian. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Odo Fulton, Male Human Ranger 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 11 (+0)10 (+0) 8 (-1)8 (-1)
Skills Arcana +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Azurite (8 gp). Black pearl (900 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Kody Nibley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted druidic powers by his dying sister.

Motivation: He loathes his own lifestyle; and he feels threatened by others

Ideals: Gifted. Flaws: Insomniac, Fearful, Depressed. Bonds: Family. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Kody Nibley, Male Human Warlock 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 50000 cp. 1 Magnifying glass.


Social Check DCs


Kyle Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a grey Stetson hat and grey clothes. He wears a Stetson hat to hide his balding. His eyes are a pleasant violet.

Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Joker. Flaws: Hedonist, Insomniac. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Kyle Langdon, Male Human Monk 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)11 (+0) 11 (+0)18 (+4)
Skills Intimidation +7, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3

Possessions: 12000 sp. Sard (50 gp). Coral (110 gp). Aquamarine (1000 gp). 1 Minor magic item.


Social Check DCs


Trey Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is cut short with large spiked bangs in the front. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Sold as a small child to a slaver, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Spy, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against drow

Flaws: Antagonistic, Insane. Bonds: Enemies, Mentor, Job. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Trey Barton, Male Human Aristocrat 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 13 (+1)17 (+3)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Aquamarine (1600 gp). Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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