Percival Woods, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears brown cloth garments or leather armor. He is bald on top and has large black tufts of hair around his ears. His fierce amber eyes like to dwell on things.
Personality: He can speak with the recently deceased. He invites people to come help in his community garden.
History: The child of northern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the north, certain he would find work there.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Detective
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 17 (+3) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Celestial
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Patrick Rayden, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a rose on it. His silver hair is styled in orderly dreadlocks. His blue eyes peer out from beneath his Stetson black hat.
Personality: He likes to make people angry or surprised. He plays an instrument quite well.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic, Racist, PTSD. Bonds: Attractive. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 1 Darkwood Buckler. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Full Plate.
Geoffrey Cotton, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and carries falchions. With a patchy blonde beard and wild blonde hair. His eyes are violet and beady.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He enjoys reading and quiet.
History: Born in the south to a Architect, Geoffrey learned a great deal about his mother's area of expertise. His childhood dream was to be a Barber, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job. Occupation: Architect
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: Eye agate (4 gp). 1 Minor magic item.
William Camden, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple grey robe with blue stripes complete with hood. He has chestnut hair. His hazel unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: To be a Animal Trainer again.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Elven, Druidic, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1000 gp. Tourmaline (140 gp). Banded agate (11 gp). 1 Minor magic item.
Manfred Upton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his sai ready. He wears his red hair down. His skin is flawless and his violet eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Fortune-teller profession.
History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Job, Nature. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Smoky quartz (30 gp). Obsidian (8 gp). 1 Simple lock. 1 Masterwork Thieves’ tools. 1 Backpack.
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