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NPC Generator

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Advanced [show]


Bernard Halsey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long chestnut hair kept up in a rat tail. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Bernard studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic, Lazy. Bonds: Adventurer, Religious. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Bernard Halsey, Male Human Aristocrat 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 18 (+4)14 (+2) 13 (+1)13 (+1)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Patrick Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a very tight haircut. He has several tiny jet earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions.

Flaws: Disease. Bonds: Rich, Attractive, Religious. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Patrick Blackwood, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerald Sydney, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Miner. He carries with him a set of pickaxes on his belt, each one with a sapphire on the hilt. His long chestnut hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Miner. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Miner, Gerald learned a great deal about his mother's area of expertise. He dropped out of school to support his sick mother, and resented it. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Further expansion of business; and his relatives are trying to arrange a marriage

Ideals: Fighting, Logical. Flaws: Fearful. Bonds: Job, Family. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Gerald Sydney, Male Human Paladin 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 sp. Silver pearl (160 gp). Golden pearl (160 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Rodney, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has a large white mantle and cape that has been intricately interwoven into his violet robe. He wears a colorful flower in his golden hair. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

John Rodney, Male Human Cleric 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)17 (+3) 11 (+0)17 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal, Orc, Druidic
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 6000 sp. Freshwater pearl (14 gp). Lapis lazuli (14 gp). 1 Minor magic item.


Social Check DCs


Gerald Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.

History: He got into the Cartwright business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: To reunite with his absent father; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Military, Family. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Gerald Huxley, Male Human Cleric 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 6 (-2)12 (+1)
Skills History +4, Medicine +0
Senses Passive Perception 8
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Disguise kit. 1 Masterwork Artisan’s tools. 1 Masterwork manacles.


Social Check DCs

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