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NPC Generator

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Advanced [show]


Adelard Law, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of shields, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a brown handlebar mustache and slicked back brown hair. He has violet eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.

History: When he was but 8 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Adelard Law, Male Human Wizard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp.


Social Check DCs


Odo Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Depressed, Secretive. Bonds: Military, Rich. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Odo Allerton, Male Human Sorcerer 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 6 (-2)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 8
Languages Common, Gnome, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 400 gp. Carved bone or ivory statuette (10 gp). 1 Minor magic item.


Social Check DCs


Frederick Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his golden hair well, parting it to the left. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Bricklayer, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed. Bonds: Poor, Religious, Job. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Wallace, Male Human Barbarian 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 9 (-1)9 (-1)
Skills Religion +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lance Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is portly but not overly obese. His hair is auburn and very short. He wears large thick round spectacles.

Personality: Eccentric and domineering, Lance will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Hunter, but he got bored and became a Architect. He now owns his own business.

Motivation: To be a Hunter again; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Impulsive, Disease. Bonds: Attractive, Job. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Marleigh, Male Human Monk 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)16 (+3) 15 (+2)9 (-1)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Heiser, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a hunchback. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others.

Ideals: Justice. Flaws: Ugly, Insane, Fearful. Bonds: Nature. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Heiser, Male Human Monk 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 11 (+0)5 (-3)
Skills Persuasion +0, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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