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Advanced [show]


Randal Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His chestnut hair is knotted and matted. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy, self-centered, vain, and jealous.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Randal took refuge in the ruined castle and found the beat up falchion and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Justice, Logical. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Weston, Male Human Wizard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)17 (+3) 6 (-2)11 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 8
Languages Common, Sylvan, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Tourmaline (70 gp). Iolite (70 gp). 1 Silk rope. 1 Superior lock.


Social Check DCs


Ernest Royston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his black robe and has his axe always slung over his shoulder. His silver hair is matted, messy, and big. His eyes are likewise amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: He got into the Mortician business at a young age. He has had some formal singing training, and achieved minor success. He struck the Mortician job and began his own company from there.

Motivation: To be a Interpreter again.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Royston, Male Human Monk 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Reynard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his silver hair in a pixie cut. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Philantrophist, Logical. Flaws: Terse. Bonds: Rich, Adventurer. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Marleigh, Male Human Warlock 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Just what you see.


Social Check DCs


Trey Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is bald on top and has large brown tufts of hair around his ears. He is baby faced.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He also has developed a complete distrust of the Cook profession.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a Dyer soon after.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly. Bonds: Enemies, Job, Poor, Adventurer. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Trey Thackeray, Male Human Ranger 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills History +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Theodoric Dalton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a brown armored body suit, with a simple black line shooting up and back down. His chestnut hair is knotted and matted. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Ideals: Justice. Bonds: Enemies, Immigrant, Military. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Theodoric Dalton, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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