Gerald Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered grey stockings. His hair is long and white with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy.
Ideals: Opinionated. Flaws: Ugly, Addict, Disease, Insomniac. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Superior lock. 1 Good lock.
Wymar Tattersall, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely green suit with blue socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His golden hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up dagger and armor he uses now. He was granted martial powers by his dying sister.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 59 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1600 gp. Citrine (70 gp). Golden yellow topaz (800 gp). Tiger eye turquoise (11 gp). White pearl (130 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Solomon Copeland, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and wears a green collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His silver hair is matted, messy, and big. He has gray eyes and a green hat with a brown feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing writing.
History: A powerful slaver made him what he is. A few years later when the east was not economically sound they moved to his current location. He now owns his own business.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Spy
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 7 (-2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 6 |
Possessions: 400 gp. 1 Minor magic item.
Wymar Roscoe, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears pastel cloth garments or leather armor. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and beady.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. A freak accident while working with his Map Maker mother left him crippled. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Professionalism. Flaws: Ugly, Terse, Disease. Bonds: Adventurer. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp. Hematite (4 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Anderton, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor, and carries spears. He has done his best to style his golden hair to look like a famous performer. His skin is flawless and his gray eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Carter. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Carter.
Motivation: Further expansion of business.
Ideals: Fighting. Bonds: Attractive, Job, Religious, Military. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 13 (+1) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 400 gp. 1 Minor magic item.
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