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Advanced [show]


Arnold Melancon, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a yellow shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He is an epitome of beauty. He wears a colorful flower in his blonde hair. He wears a mask on his face.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Arnold was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.

Motivation: He has money and likes to spend it.

Ideals: Extrovert, Artistic. Bonds: Attractive, Family, Rich. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Melancon, Male Human Adept 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2400 sp. Coral (130 gp).


Social Check DCs


William Westcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and pastel workpants. His shirt is violet, and he wears a heavy pastel leather apron most of the time. His silver hair is unkempt and raggedy. His eyes, though not visible through his cowl, are blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the east. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Religious. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

William Westcott, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2300 sp.


Social Check DCs


Guy Halsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely green suit with black socks and a vest with buckled shoes. He has wavy red hair. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 7 years.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Rich, Job. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Guy Halsey, Male Human Rogue 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Gold music box (1000 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Lance Richie, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.

History: The child of a Sage, who enjoyed hunting, Lance was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Nature, Immigrant. Occupation: Shipwright

Voice: Aggressive tone

Attributes [hide]

Lance Richie, Male Human Rogue 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 15 (+2)11 (+0)
Skills History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Full Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Manfred Adley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a green poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. His black hair is drawn into a tight pony tail with a card scrunchie. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Manfred was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Priest for hire.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Greedy. Bonds: Attractive, Military, Job. Occupation: Priest

Voice: Raspy

Attributes [hide]

Manfred Adley, Male Human Wizard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 5000 sp. Citrine (80 gp). Rock crystal (80 gp). Jet (80 gp). Jasper (80 gp).


Social Check DCs

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