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Advanced [show]


Gerard Wellington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. He has a long chestnut beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Slave, Debt. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Wellington, Male Human Commoner 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)10 (+0) 7 (-2)13 (+1)
Skills Animal Handling +0, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Alexandre Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his hand crossbow. His hair is white, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Bookbinder

Voice: Uses lots of figures of speech

Attributes [hide]

Alexandre Snowdon, Male Human Barbarian 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)12 (+1) 11 (+0)5 (-3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +5

Possessions: 2000 cp. Brown-green garnet (140 gp).


Social Check DCs


Don Acton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, tan, dusty cloak. His silver hair is matted, messy, and big. His amber unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was always a brilliant, if unscrupulous mind. A freak accident while working with his Apothecary mother left him crippled. He became a Junk Dealer soon after.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Ugly, Disease, Antagonistic, Insane. Bonds: Job. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Don Acton, Male Human Aristocrat 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Rhodochrosite (12 gp). 1 Minor magic item.


Social Check DCs


Anselm Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan costume with the symbols of his god on his torso. His blonde hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Carpenter mother left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Emotional, Disease, Insomniac. Occupation: Soapmaker

Voice: Creaky witch voice

Attributes [hide]

Anselm Deighton, Male Human Paladin 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Theodoric Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair, when down, is lengthy. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Theodoric isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Theodoric studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Gardener. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Athletic, Impeccable, Logical, Gifted. Bonds: Rich, Job. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Theodoric Marlee, Male Human Adept 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs

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