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NPC Generator

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Advanced [show]


Don Myerscough, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears grey painted combat armor at almost all times. He is bald on top and has large silver tufts of hair around his ears. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He takes great joy in being the best Cartwright in town.

History: Born in the south to a Cartwright, Don learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new cartwright responsibilities is difficult

Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Cartwright

Voice: German accent

Attributes [hide]

Don Myerscough, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 2 Alchemist’s fire.


Social Check DCs


Randal Yardley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. He wears his black hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Randal has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Flaws: Disease, Insomniac. Bonds: Attractive, Has a crush, Enemies. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Randal Yardley, Male Human Bard 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)18 (+4) 17 (+3)6 (-2)
Skills Athletics +5, Performance +1
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Badger, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: He was born in a small forest village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Joker, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Nature, Enemies. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Badger, Male Human Wizard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)17 (+3) 15 (+2)9 (-1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 600 gp.


Social Check DCs


Don Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear black clothing when he does not wear armor. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. Don was born on a far northern plains where he grew up under the tutelage of his mother, an expert Mason. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's looking for his big break; and to prove his worth to the world

Flaws: Disease, Impulsive. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Don Wilberforce, Male Human Commoner 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)16 (+3) 18 (+4)13 (+1)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 14
Languages Common, Undercommon, Sylvan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 200 gp. 4 Thunderstones. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Trym Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Navigator uniform. His hair is red and very short. His eyes are violet and catlike.

Personality: He speaks before he thinks and is too direct. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast plains. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 6 years.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Job, Attractive, Religious, Nature. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Trym Yeardley, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 100 gp. Solid gold idol (800 gp). 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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