Bernard Everly, Male Human [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He keeps his long chestnut hair kept up in a rat tail. His amber eyes peer out from beneath his small white hat.
Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He used his abilities to travel the world and help people.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Entrepeneur, Philantrophist. Flaws: Addict, Fearful. Bonds: Immigrant. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 55 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp.
William York, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is chestnut, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He never wears the same outfit twice, unless he absolutely has to.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Attractive, Religious. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp.
Godfrey Walpole, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is typically in his Bounty Hunter uniform. He has a black handlebar mustache and slicked back black hair. His eyes are green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He has drifted from career to career and currently works as a Bounty Hunter.
Motivation: He has money and likes to spend it.
Ideals: Pacifist. Flaws: Shy, Depressed. Bonds: Job, Rich. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Kyle Norton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, grey, dusty cloak, and a wedding ring on his right hand. His brown hair, when down, is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Sculptor and found it very stressful. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world
Ideals: Joker, Fighting, Logical. Flaws: Secretive. Bonds: In love, Job. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp.
Hubert Upton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears a tight fitting grey shirt and pants. His hair is short and white. He is very pretty but has cold, dead eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up whip and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Nature. Occupation: Healer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Gnoll, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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