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NPC Generator

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Advanced [show]


Miles Lancaster, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time. With bright red hair and a scraggly beard. His eyes are amber and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the south his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Military, Poor. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Miles Lancaster, Male Human Wizard 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Athletics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Terran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 300 gp. Star rose quartz (30 gp). Black pearl (500 gp). Hematite (14 gp).


Social Check DCs


Trey Blyth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, blue, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His hair is blonde, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. In the meantime he has taken over work as a Courier and occasionally as a mercenary.

Motivation: Revenge; and he has a rivalry with the church that dominates his actions

Bonds: Slave, Attractive, Job, Religious, Adventurer, Enemies. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Trey Blyth, Male Human Paladin 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Blue sapphire (1300 gp).


Social Check DCs


John Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He usually wears his blue robe and has his warhammer always slung over his shoulder. His silver hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. John's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Flaws: Sensitive, Antagonistic. Bonds: Enemies, Adventurer, Religious. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

John Melancon, Male Human Commoner 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)13 (+1) 15 (+2)8 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 80 pp. Tourmaline (70 gp). Golden yellow topaz (600 gp).


Social Check DCs


Aldous Branson, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his hair in dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich western family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Aldous Branson, Male Human Warlock 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 200 gp.


Social Check DCs


Odo Watson, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear blue pants and tee shirts. His hair is red, silky, and of moderate length. His amber unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Mentor. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Odo Watson, Male Human Druid 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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