Everard Morley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear brown clothing when he does not wear armor. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Family, Debt, Job. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Solomon Davenport, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He has relatively light skin and is very physically imposing due to his abundance of muscles. With bright brown hair and a scraggly beard. His gray unseeing eyes seem to look past you.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.
History: He was raised in a forest tribe. He moved from fad to fad and when he turned 15 he discovered writing. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many gnolls want him driven away; and he is greedy
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Enemies, Military, Nature. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: Sardonyx (70 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Burton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is thinning but still full. His thin eyebrows rest above his beady green eyes.
Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a forest tribe. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety; and he seems to be bored by most things
Ideals: Impeccable. Flaws: Ugly, Mundane, Fearful. Bonds: In love, Nature. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Gerard Coombs, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in brown turtlenecks beneath a blue coat with black slacks, he is not a threatening figure. His golden hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the south to a Mortician, Gerard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has worked as a Mortician like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a sculptor again
Ideals: Fighting. Flaws: Ugly, Sensitive, Forgetful. Bonds: Job. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Hunter Langdon, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is renowned for his bright red suits and hats. His blonde hair is cut short with large spiked bangs in the front. His green eyes lackadaisically let the world flow into them.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Hunter studied abroad. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To share knowledge with the world; and he is content
Ideals: Joker, Philantrophist, Gifted, Logical. Flaws: Mundane. Occupation: Bowyer
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 500 gp. Rhodochrosite (13 gp). Rock crystal (70 gp).
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