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Advanced [show]


Gerard Lindsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a green tunic with violet highlights, and long red pants that bunch up around his shoes. His hair is cut close to his head. He wears large thick round spectacles.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful slaver made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Disciplined. Bonds: Adventurer, Mentor, Nature. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Gerard Lindsey, Male Human Sorcerer 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 1 Minor magic item.


Social Check DCs


Lance Clare, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in yellow turtlenecks beneath a grey coat with violet slacks, and is pretty ugly. He is bald on top and has large black tufts of hair around his ears. His gray eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered

History: He was born a particularly ugly child, much to the horror of his parents. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by goblins. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins.

Ideals: Logical. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Lance Clare, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Nature +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Anthony Hamilton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze. His hair is always cut to a buzz. He has a dull look in his violet eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He enjoys reading and quiet.

History: The child of northern immigrants he idolized his father. He struck it rich when he found rare goods in large quantities. He left for the north, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Anthony Hamilton, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. Sard (40 gp).


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many goblins want him driven away; and a deep hatred of goblins

Flaws: Ugly, Insane, Antagonistic. Bonds: Enemies, Mentor. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Aldous Staurheim, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Clerebold Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is cut short. His green eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Poor, Attractive, Family, Job. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Clerebold Eastaughffe, Male Human Sorcerer 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Athletics +7, Insight +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 600 gp.


Social Check DCs

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