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NPC Generator

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Advanced [show]


Gerald Hartford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His blonde hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Gerald Hartford, Male Human Barbarian 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 78 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 80000 cp.


Social Check DCs


Don Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His red hair and beard is wavy and long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Performer, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Flaws: Insane. Bonds: Family, Poor, Religious. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Don Palomarez, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)9 (-1) 6 (-2)7 (-2)
Skills Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 sp. 1 Silk rope. 1 Bullseye lantern. 1 Disguise kit. 1 Hourglass.


Social Check DCs


Norman Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is knotted and matted. He has violet eyes and a brown hat with a black feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to raise his children well; and further expansion of business

Flaws: Cynical, Insane. Bonds: Religious, Job, Family. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Norman Tattersall, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)16 (+3) 8 (-1)13 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 9
Languages Common, Gnoll, Draconic, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 33000 sp. Amber (160 gp). Alexandrite (700 gp). Smoky quartz (20 gp). Aquamarine (700 gp).


Social Check DCs


Alexandre Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a pastel and grey handkerchief worn on his left side. His black hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.

History: He was born in the south, but his parents moved at a very young age to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Tailor job and began his own company from there.

Motivation: Further expansion of business; and to be a painter again

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Poor, Job, Immigrant. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Alexandre Wordsworth, Male Human Rogue 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)16 (+3) 10 (+0)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Celestial, Gnome, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Black pearl (1000 gp). Rich purple corundum (1600 gp). Alexandrite (1000 gp).


Social Check DCs


Everard Ridley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is red and very short. He has several tiny opal earrings on each ear.

Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.

History: Everard was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: Shy, Selfish. Bonds: Rich, Job. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard Ridley, Male Human Expert 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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