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Advanced [show]


Trey Huxley, Male Human [Permalink]

Personal [hide]

Description: A 6'2" western man, he wears a simple brown robe with yellow stripes complete with hood. His black hair, when down, is lengthy. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a font of random trivia from the lore and stories he has discovered

History: The child of western immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Animal Trainer. He inherited the family business which he has now maintained for 4 years.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Passionate, Logical. Bonds: Immigrant, Job, Adventurer. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Trey Huxley, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 pp.


Social Check DCs


Simon Tenley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His blonde hair is kept up in a ponytail inside a feathered hat. His hazel eyes dart from person to person.

Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Miller profession.

History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. He was an apprentice working in his father's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Flaws: Racist, Disease. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Simon Tenley, Male Human Barbarian 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)7 (-2) 11 (+0)15 (+2)
Skills History +0, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a pastel shirt with thin blue vertical stripes and brown pants. His brown hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Opinionated. Flaws: Fearful. Bonds: Rich, Family. Occupation: Soapmaker

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Lincoln, Male Human Wizard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)18 (+4) 13 (+1)11 (+0)
Skills Arcana +7
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 600 gp.


Social Check DCs


Theodoric Blythe, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears baggy green pantaloons and a grey scarf. He has done his best to style his brown hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a ruthless business man, a trait he acquired from his mother.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Theodoric Blythe, Male Human Cleric 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)6 (-2) 14 (+2)9 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 32000 sp.


Social Check DCs


Gerard Merton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in a clean white cloak covering his clean studded leather. He is an epitome of beauty. With bright silver hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: He is content; and expand his business

Ideals: Passionate. Flaws: Addict, Mundane. Bonds: Attractive, Job. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Merton, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs

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