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Advanced [show]


Gerard Hallewell, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is also unnaturally pale. He sports a long chestnut beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Adventurer, Job. Occupation: Bather

Voice: Loud with bravado

Attributes [hide]

Gerard Hallewell, Male Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Freshwater pearl (5 gp). Sardonyx (80 gp). Deep blue spinel (400 gp). 1 Half-Plate.


Social Check DCs


Gerard Jacobs, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears blue painted combat armor at almost all times. His hair is greying and his face has many wrinkles. He has violet eyes and a blue hat with a brown feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he feels kind of lost in life

Ideals: Opinionated. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Jacobs, Male Human Cleric 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)8 (-1) 16 (+3)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Just what you see.


Social Check DCs


Drogo Marlowe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He is wearing a long, pastel, dusty cloak. He has styled his golden hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Artistic, Gifted. Bonds: Immigrant, Adventurer, Family. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Marlowe, Male Human Paladin 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp.


Social Check DCs


Alex Home, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black coat over a grey low-cut shirt, and a Stetson hat upon his head. His chestnut hair and beard is wavy and long. His violet eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them

History: Gifted from a young age, Alex studied abroad. Alex was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Bookbinder. He was granted necromantic powers by his dying brother.

Motivation: His religion dominates his actions.

Ideals: Joker, Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Bookbinder

Voice: Scratchy, weak

Attributes [hide]

Alex Home, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)12 (+1) 8 (-1)13 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 10 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Rolf Benson, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined. Flaws: Disease. Bonds: Religious, Poor. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Rolf Benson, Male Human Paladin 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Deception +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 40000 cp. Fire opal pendant on a fine gold chain (1600 gp). Gold dragon comb with red garnet eye (300 gp). Large well-done wool tapestry (400 gp).


Social Check DCs

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