Gerald Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears long strands of jet and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair and beard is wavy and long. He has a dull look in his blue eyes.
Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Rich, Family. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. Silver comb with moonstones (800 gp).
Ernest Chester, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His silver hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are gray.
Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants nothing more than to rejoin the army
Flaws: Ugly, Depressed, Shy. Bonds: Military, Enemies. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 600 gp.
Gerald Alby, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. With a patchy red beard and wild red hair. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Layabout. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.
History: The child of a Weaver, who enjoyed hunting, Gerald was taken on many hunting expeditions. He was an apprentice working in his father's forge. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is wracked by social anxiety; and further expansion of business
Ideals: Justice. Flaws: Secretive, Fearful. Bonds: Attractive, Job, Nature. Occupation: Layabout
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 4 (-3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
Dean Hampton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is well dressed, constantly wearing a grey suit, violet shirt, and blue tie. His black hair is kept up in a ponytail inside a top hat. He has gray eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born into a rich family. Dean was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Soapmaker. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Rich, Immigrant. Occupation: Soapmaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 40000 cp. Lapis lazuli (7 gp). Aquamarine (1200 gp). 1 Minor magic item.
Anselm Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown costume with the symbols of luck on his torso. He sports a long blonde beard, and similarly colored long hair. His eyes are likewise gray.
Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has had some formal poetry training, and achieved minor success. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Guard
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 33000 sp. Star rose quartz (70 gp). Chrysoprase (70 gp). 1 Minor magic item.
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