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NPC Generator

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Advanced [show]


Wymar Kinsley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears loose pants and a collared shirt complete with sweater beneath his coat, marred by sweets. His golden hair is braided into rings. He wears an eyepatch.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to clean up the streets

Ideals: Fighting. Flaws: Ugly, Hedonist, Forgetful. Bonds: Military. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Wymar Kinsley, Male Human Bard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Anselm Kendal, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, white, dusty cloak. His silver hair is singed and shortened. This gray eyed easterner is not easily forgotten.

Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born in the east. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Flaws: Ugly, Hedonist. Bonds: Poor, Enemies, Immigrant, Nature. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Anselm Kendal, Male Human Bard 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 6000 sp. Obsidian (7 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Merton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears violet cloth garments or leather armor. He wears his white hair up in a very large beehive style do. His eyes are brown and catlike.

Personality: Shane is depressed about a lot of things. He tends to be a nihilist. He has all his life been fascinated with dancing.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has never given up on his dancing dream.

Motivation: He feels threatened by others; and marry his sister to traveling adventurers

Ideals: Artistic, Logical. Flaws: Depressed, Fearful. Bonds: Family. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Merton, Male Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 50 pp. Deep blue spinel (300 gp). Red spinel (110 gp).


Social Check DCs


Everard Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His silver hair is heavily combed to the left. His gray eyes peer out from beneath his wide-brimmed white hat.

Personality: He is calm most of the time but flees social interaction. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He got into the Interpreter business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality.

Flaws: Shy. Bonds: Immigrant, Has a crush, Adventurer, Job. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Ridley, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 17 (+3)10 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He keeps his red hair in a pixie cut. His hazel eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Professionalism, Entrepeneur. Flaws: Emotional. Bonds: Slave, Family. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Thomas Heiser, Male Human Warrior 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 26 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)10 (+0) 6 (-2)11 (+0)
Skills Persuasion +3, Sleight of Hand +7
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 6000 sp. Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Azurite (5 gp). Blue quartz (5 gp).


Social Check DCs

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