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NPC Generator

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Advanced [show]


William Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears red trousers with blue and tan striped suspenders. He wears various colorful collared shirts. His long white hair is drawn into a two foot long braid. This gray eyed northerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He works hard and plays hard.

History: Born in the north to a Sculptor, William learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he is wracked by social anxiety

Flaws: Hedonist, Fearful. Bonds: Has a crush, Job, Adventurer. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

William Sydney, Male Human Rogue 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Jet (120 gp). Jasper (70 gp). 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Wymar Browning, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Masseuse, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He loathes his own lifestyle.

Ideals: Justice. Flaws: Insane, Secretive. Bonds: Poor. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Wymar Browning, Male Human Monk 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 11 (+0)18 (+4)
Skills Performance +7, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western man wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His golden hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Guardian, Slave. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Anselm Wentworth, Male Human Adept 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 700 gp.


Social Check DCs


Percival Easton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and is well dressed, constantly wearing a black suit, blue shirt, and brown tie. His brown hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Percival hails from a village terrorized by gnolls. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge.

Ideals: Optimist. Bonds: Job, In love, Enemies, Nature. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Percival Easton, Male Human Rogue 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)8 (-1) 11 (+0)12 (+1)
Skills Arcana +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 12000 sp. Silver comb with moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Diggory Read, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and blonde. His eyes are likewise hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.

History: The child of a Blacksmith, who enjoyed hunting, Diggory was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Depressed. Bonds: Nature, Job, Adventurer. Occupation: Mayor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diggory Read, Male Human Druid 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)11 (+0) 14 (+2)11 (+0)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 100 gp. Jasper (80 gp). Hematite (8 gp). Freshwater pearl (8 gp). Deep blue spinel (700 gp).


Social Check DCs

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