Aldous Livingstone, Male Human [Permalink]
Personal [hide]
Description: This western man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. He keeps his golden hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: Aldous wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Blacksmith, his father struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. He was granted martial powers by his dying sister.
Motivation: He's in love; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Baker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 15000 cp.
Lewis Darlington, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long golden beard, and similarly colored long hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Nature. Occupation: Farmer
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 18 (+4) | 14 (+2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 60000 cp. Alexandrite (1400 gp). Iolite (70 gp). Rose (70 gp). Alexandrite (1400 gp).
Simon Eastoft, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears bulky white painted plate armor. His left leg appears badly burned and disfigured. His brown hair is still thick. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 14th year, his parents were killed by a illithids raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Simon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Many illithids want him driven away.
Flaws: Shy. Bonds: In love, Slave, Enemies. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 46000 sp.
Alexandre Hayley, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear tan tank tops with violet pants, he is not a threatening figure. He has wavy white hair. He has a dull look in his violet eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Merchant, but he was a colossal failure. He ran away from his former home and has been making his living as a Carpenter for the past few years.
Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job
Flaws: Insomniac, Impulsive, Mundane, Racist. Bonds: Job. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp. Obsidian (8 gp). Red garnet (130 gp). Violet garnet (1400 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item.
Patrick Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is drawn into a tight pony tail with a cross scrunchie. He has a dull look in his blue eyes.
Personality: He is irascible and easily irritated. He takes great joy in being the best Shipwright in town.
History: He was born to loving parents in a slum to the north. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in crossbow use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Shipwright
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
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