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NPC Generator

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Advanced [show]


Clerebold Law, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his hair in dreadlocks. His brown eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west to a Bounty Hunter, Clerebold learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Clerebold Law, Male Human Adept 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. Coral (100 gp). Rhodochrosite (10 gp). Amethyst (100 gp).


Social Check DCs


Gilbert Wesley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large black mantle and cape that has been intricately interwoven into his tan robe, and is pretty ugly. His black hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Revenge.

Flaws: Ugly, Cynical. Bonds: Enemies, Military, Nature. Occupation: Spy

Voice: German accent

Attributes [hide]

Gilbert Wesley, Male Human Cleric 9
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)7 (-2) 12 (+1)17 (+3)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 90000 cp.


Social Check DCs


Miles Kensley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel deerstalker hat and pastel clothes. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Miles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered west to less war torn lands. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him; and to find somewhere to settle down

Ideals: Impeccable. Flaws: Insane, Racist, Mundane, PTSD. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Miles Kensley, Male Human Bard 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)18 (+4) 11 (+0)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Gnome, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 100 gp.


Social Check DCs


Peter Hampton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a grey vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His golden hair is smooth and relatively long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a font of random trivia from the lore and stories he has discovered

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and to share knowledge with the world

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Peter Hampton, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)15 (+2) 18 (+4)8 (-1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. 1 Antitoxin. 7 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Reynard Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of morningstars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is golden, silky, and of moderate length. He has several tiny ruby earrings on each ear.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. When Reynard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: Greedy. Bonds: Attractive, Rich, Military. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Reynard Hailey, Male Human Druid 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)16 (+3) 16 (+3)9 (-1)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Goblin, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 7000 cp. Star rose quartz (50 gp). Red-brown spinel (50 gp).


Social Check DCs

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