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NPC Generator

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Advanced [show]


Percival Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His moppish chestnut hair is in a traditional bowl cut. His brown eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the south. He worked as a nervous Bricklayer and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC.

Ideals: Joker. Flaws: Depressed. Bonds: Immigrant, Job, Has a crush. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Percival Atterton, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)10 (+0) 16 (+3)18 (+4)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anselm Adley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His auburn hair is singed and shortened. His thin eyebrows rest above his beady brown eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants revenge against dire rats.

Ideals: Optimist. Flaws: Ugly, Disease, PTSD. Bonds: Poor, Enemies. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Adley, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)17 (+3) 14 (+2)13 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 400 gp.


Social Check DCs


Godfrey Astley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.

Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has achieved small success as a Mason.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Mason

Voice: German accent

Attributes [hide]

Godfrey Astley, Male Human Aristocrat 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills History +3, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Lapis lazuli (7 gp). Aquamarine (800 gp). Star rose quartz (40 gp).


Social Check DCs


Raymond Stansfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tan collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly blonde, has prominent grey streaks. His thin eyebrows rest above his beady violet eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a font of random trivia from the lore and stories he has discovered

History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Raymond Stansfield, Male Human Commoner 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Patrick Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a black low-cut shirt, and a top hat upon his head. He is portly but not overly obese. His brown hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Patrick was born with his mother's beautiful face. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He loathes his own lifestyle; and to get a good night's sleep

Ideals: Impeccable. Flaws: Insomniac, Depressed. Bonds: Attractive, Adventurer. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Patrick Staurheim, Male Human Cleric 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills Arcana +5, Performance +4
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Blue star sapphire (600 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp). Alexandrite (200 gp).


Social Check DCs

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