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NPC Generator

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Advanced [show]


Drogo Lindsay, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He is tall, broad shouldered and powerfully built. He wears his brown hair up. His gray eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. As long as the job gets done he does not care how it got done.

History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and a strong sense of loyalty to human people

Ideals: Professionalism, Fighting. Flaws: Racist, Impulsive. Bonds: Rich. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Drogo Lindsay, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)7 (-2) 10 (+0)16 (+3)
Skills History +0, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Benson, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a blue armored body suit, with a simple green line shooting up and back down. He is an epitome of beauty. His chestnut hair is knotted and matted. He has a dull look in his amber eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Bonds: Attractive, Adventurer, Religious. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Odo Benson, Male Human Wizard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)11 (+0) 9 (-1)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 7000 cp.


Social Check DCs


Gunter Oakes, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a yellow vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He keeps his brown hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Gunter Oakes, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Emerald (700 gp). Tourmaline (150 gp). Jade (150 gp).


Social Check DCs


Dustin Watson, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he dresses in collared shirts and wears a proper scarf over his head. He sports a long blonde beard, and similarly colored long hair. His eyes are likewise violet.

Personality: Overbrimming with self-confidence, Dustin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Miller, who enjoyed hunting, Dustin was taken on many hunting expeditions. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality

Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Nature, Enemies. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Dustin Watson, Male Human Ranger 9
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 63 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)15 (+2) 8 (-1)9 (-1)
Skills Insight +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Ignan, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Silver pearl (80 gp). Jade (80 gp). Coral (80 gp). Iolite (70 gp). White opal (1500 gp). White opal (1500 gp). Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Burton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Family. Occupation: Crown-heir

Voice: Slurs words

Attributes [hide]

Roland Burton, Male Human Druid 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)12 (+1) 8 (-1)17 (+3)
Skills History +4, Persuasion +6
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Violet garnet (1100 gp).


Social Check DCs

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