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Advanced [show]


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears suspenders and black workpants. His shirt is red, and he wears a heavy black leather apron most of the time. He wears a feathered hat to hide his balding. His blue eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the west to a Miller, Gerard learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Gerard Barclay, Male Human Wizard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)7 (-2) 13 (+1)9 (-1)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Brown-green garnet (90 gp). Banded agate (6 gp). Bloodstone (60 gp). Amber (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Snape, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He carries a battered scythe and tarnished halberd as well. His hair is short and white. His ears are large.

Personality: He is overprotective of those who hire his services. He is obsessed with his god.

History: Gifted from a young age, Adam studied abroad. His arcane abilities were realized during a raid on his village. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Guardian, Religious. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Adam Snape, Male Human Rogue 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Malachite (16 gp). Golden yellow topaz (1100 gp). Obsidian (16 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs


Lance Payton, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin blue vertical stripes and yellow pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length chestnut hair. He has hazel eyes.

Personality: He dislikes all the random violence that takes place in the south. He is obsessed with finding treasure.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has never given up on his dancing dream.

Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality

Ideals: Pacifist, Artistic, Optimist. Flaws: PTSD. Bonds: Adventurer. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Lance Payton, Male Human Barbarian 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)9 (-1) 15 (+2)9 (-1)
Skills History +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Diggory Atherton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt. His brown hair is long and unkept. His eyes are a pleasant green.

Personality: He has always had a great fascination with Human culture. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Ugly, Racist, Shy. Bonds: Poor. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Diggory Atherton, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Hale, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing a perfectly clean shirt and pair of pants. His chestnut hair is styled in orderly dreadlocks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Balimaar will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: His religion dominates his actions; and he is a bit of a kleptomaniac

Ideals: Extrovert. Flaws: Addict, Forgetful, Disease. Bonds: Attractive, Religious. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Balimaar Hale, Male Human Expert 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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