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Advanced [show]


Theobald Melancon, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears baggy brown pantaloons and a green scarf. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 13th year, his parents were killed by a drow raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Professionalism. Flaws: Insomniac, Disease. Bonds: Military, Enemies. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Theobald Melancon, Male Human Adept 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 18 (+4)10 (+0)
Skills Stealth +4, Survival +7
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 20000 cp. Eye agate (13 gp). Azurite (13 gp).


Social Check DCs


Gerald Hailey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His golden hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Gerald Hailey, Male Human Warlock 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)11 (+0) 14 (+2)15 (+2)
Skills Arcana +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Upton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light white in addition to tight pants. His white hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well; and wants to open a new tavern

Flaws: Ugly, Selfish. Bonds: Rich, Nature, Job, Family. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Don Upton, Male Human Wizard 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 800 gp.


Social Check DCs


Chad Beitz, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is knotted and matted. He has several tiny ruby earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Chad was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Chad Beitz, Male Human Paladin 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. Amethyst (70 gp). Jasper (20 gp). Sard (20 gp).


Social Check DCs


Gerald Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his pickaxe. He has moderate length chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Flaws: Antagonistic, Disease. Bonds: Attractive, Military. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Asheton, Male Human Aristocrat 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 700 gp. A roughly beaten golden orb (30 gp). Old masterpiece painting (700 gp).


Social Check DCs

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