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Hubert Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. His hair is auburn and very short. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic. Flaws: Shy. Bonds: Job, Rich. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Hubert Lindsay, Male Human Monk 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)12 (+1) 7 (-2)9 (-1)
Skills Medicine +0, Stealth +3
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Banded agate (8 gp).


Social Check DCs


Lance Merton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear ponchos typically of a light white in addition to tight pants. His tied-back hair is red. His brown unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Glassblower for hire.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Persistence, Gifted. Flaws: Disease, Impulsive. Bonds: Rich, Job. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Lance Merton, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)11 (+0) 12 (+1)17 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: Star rose quartz (40 gp). 3 Tanglefoot bags.


Social Check DCs


Chad Tickle, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears white cloth garments or leather armor. He has a small bristly mustache and wavy black hair. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a necromancer, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Barber and found it very stressful. He inherited the family business which he has now maintained for 7 years.

Motivation: He wants nothing more than to rejoin the army; and to be a merchant again

Bonds: Religious, Mentor, Job, Military. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Chad Tickle, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 sp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Chain shirt.


Social Check DCs


Hubert Wheatley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He keeps his red hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Hubert has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful, Disease. Bonds: Poor, Attractive. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Hubert Wheatley, Male Human Adept 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)9 (-1) 6 (-2)14 (+2)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. White opal (700 gp). Carnelian (30 gp). Golden yellow topaz (1500 gp). Red spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a grey suit. His hair is long and chestnut with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: A deep hatred of drow; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Mentor, Family, Enemies. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Anselm Mitchell, Male Human Rogue 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Malachite (11 gp). Star ruby (1300 gp). Black opal (1300 gp). White opal (1300 gp).


Social Check DCs

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