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Advanced [show]


Lance Brent, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants, and carries flails. His blonde hair is unkempt and raggedy. His hazel eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Server profession.

History: A powerful necromancer made him what he is. He worked as a nervous Body Guard and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Server. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Mentor, Has a crush. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Lance Brent, Male Human Sorcerer 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)16 (+3) 12 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp.


Social Check DCs


Lance Clayden, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky green painted plate armor. His auburn hair is long and unkept. His violet eyes peer out from beneath his top green hat.

Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Lance studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts; and to reunite with his old friends

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Cook

Voice: Sore throat, cough

Attributes [hide]

Lance Clayden, Male Human Rogue 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)9 (-1) 8 (-1)17 (+3)
Skills Acrobatics +5, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Hugh Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Farmer. His long white hair reaches down to his waist. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Farmer. Energy wise he seems alert and responsive.

History: He got into the Farmer business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Professionalism. Flaws: Addict. Bonds: Job, Immigrant, Adventurer, Rich. Occupation: Farmer

Voice: Voice breaks

Attributes [hide]

Hugh Wordsworth, Male Human Rogue 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 2000 sp.


Social Check DCs


John Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is still thick. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: Born to a Mayor, his father struggled to pay the bills. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions

Bonds: Attractive, Religious, Adventurer, Poor. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

John Huckabee, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 800 sp. Deep blue spinel (200 gp). Malachite (15 gp).


Social Check DCs


Odo Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He inherited the family business which he has now maintained for 7 years.

Motivation: Many gnolls want him driven away; and to be a courier again

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Odo Barlow, Male Human Commoner 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)11 (+0) 17 (+3)13 (+1)
Skills Deception +4, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Carnelian (30 gp). Alexandrite (1400 gp). Obsidian (15 gp).


Social Check DCs

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