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NPC Generator

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Advanced [show]


Arnold Walcott, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses in green turtlenecks beneath a white coat with black slacks. His white hair is cut short. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Bonds: Religious, Family, Adventurer. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Arnold Walcott, Male Human Adept 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 10 pp. Black opal (1200 gp). Aquamarine (700 gp). 1 Half-Plate. 1 Banded mail. 1 Banded mail. 1 Full Plate.


Social Check DCs


Thomas Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His long black hair reaches down to his waist. His eyes are violet and beady.

Personality: Always inclined to offer people food he seems plenty friendly. He enjoys reading and quiet.

History: The child of southern immigrants he idolized his father. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and to reunite with his absent father

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Thomas Bentham, Male Human Bard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Gold dragon comb with red garnet eye (900 gp). Finely wrought small gold bracelet (90 gp).


Social Check DCs


John Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with white lining and desert motifs. He wears a colorful flower in his brown hair. He wears a mask on his face.

Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Flaws: Insane. Bonds: Attractive, Military, Poor, Enemies. Occupation: Server

Voice: Whispers

Attributes [hide]

John Clinton, Male Human Fighter 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 29 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)16 (+3) 6 (-2)13 (+1)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 8
Languages Common, Ignan, Gnome, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Miles Denholm, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his brown hair in a flapper bob. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Miles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He uses money and sex appeal to get what he needs; and he loathes his own lifestyle

Flaws: Mundane, Depressed. Bonds: Attractive, Military, Rich. Occupation: Cartwright

Voice: Smoker's lung

Attributes [hide]

Miles Denholm, Male Human Ranger 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)10 (+0) 6 (-2)14 (+2)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 18000 cp. A delicate silver chain set with a tourmaline (50 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Kyle Blyth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His blonde hair has been sun bleached extensively. His eyes are amber.

Personality: While he acts the brute, he is far gentler than he would appear. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: He is compelled to act according to his religious beliefs; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Mentor, Family, Religious. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Kyle Blyth, Male Human Aristocrat 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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