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Advanced [show]


Don Hallewell, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. His red hair is kept up in a ponytail inside a Stetson hat. His hazel eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Blacksmith.

Motivation: A deep hatred of orcs; and many orcs want him driven away

Ideals: Gifted. Bonds: Immigrant, Rich, Job, Enemies. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Don Hallewell, Male Human Ranger 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 19000 cp.


Social Check DCs


Theodoric Shirley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears his chestnut hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Ploughman business at a young age. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Theodoric Shirley, Male Human Monk 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 600 gp. Amber (100 gp). 1 Magnifying glass. 1 Climber’s kit. 1 Spyglass.


Social Check DCs


Gerard Dudley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries shortbows. His red hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the north. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gerard was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting, Pacifist. Bonds: Attractive, Adventurer. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Gerard Dudley, Male Human Cleric 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Blue quartz (16 gp). 1 Minor magic item.


Social Check DCs


Kyle Hayes, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Kyle hails from a village terrorized by gnolls. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Addict. Bonds: Job, Enemies, Adventurer, In love. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Kyle Hayes, Male Human Sorcerer 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)18 (+4) 14 (+2)8 (-1)
Skills History +7, Religion +7
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Goblin, Infernal
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15665300000

Possessions: 20000 cp.


Social Check DCs


Hugh Windsor, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He has a moderate pudge and is not very fit. He has no hair. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He is harsh and unforgiving.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Hugh reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Military, Adventurer, Rich. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Hugh Windsor, Male Human Wizard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 10 (+0)16 (+3)
Skills Deception +6, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp. Chrysoberyl (160 gp). Aquamarine (1200 gp).


Social Check DCs

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