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NPC Generator

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Advanced [show]


Patrick Alby, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large white mantle and cape that has been intricately interwoven into his grey robe. His silver hair is lengthy and is close to two feet long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted arcane powers by his dying brother.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Joker, Gifted. Flaws: Ugly, Selfish. Bonds: Debt. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Patrick Alby, Male Human Bard 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 7 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)10 (+0) 11 (+0)18 (+4)
Skills Arcana +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp.


Social Check DCs


Drogo Van Es, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His hair is always cut to a buzz. His fierce blue eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Butcher and found it very stressful. He has achieved small success as a Butcher.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Joker. Bonds: In love, Military, Job, Debt. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Drogo Van Es, Male Human Aristocrat 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 8 (-1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Infernal, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30 pp. 4 Holy water.


Social Check DCs


Norman Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. His white hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Human culture. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Has a crush, Slave. Occupation: Butcher

Voice: Spanish accent

Attributes [hide]

Norman Brandon, Male Human Adept 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 100 gp. Freshwater pearl (15 gp). Canary diamond (2000 gp). Violet garnet (1400 gp).


Social Check DCs


Bertram Clare, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his halberd. His skin is fair and his fingers are delicate and long. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Logical. Bonds: Military, Immigrant. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Bertram Clare, Male Human Ranger 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Deception +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp. Alexandrite (900 gp). Deep blue spinel (900 gp). Hematite (15 gp). Red spinel (60 gp).


Social Check DCs


William Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He carries a battered shortbow and tarnished mace as well. He keeps his long white hair kept up in a rat tail. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Mentor, Nature. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

William Hartford, Male Human Paladin 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 49 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp. An abacus with copper, silver and gold markers (80 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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