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NPC Generator

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Advanced [show]


Guy Riley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with white lining and desert motifs, he is not a threatening figure. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling brown eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He would rather hide behind his crafts than deal with other people.

History: Guy was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and further expansion of business

Ideals: Artistic. Flaws: Shy, Depressed. Bonds: Job, Immigrant. Occupation: Seamstress

Voice: Soft and melodious

Attributes [hide]

Guy Riley, Male Human Warrior 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 10 (+0)18 (+4)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 100 gp. Chrysoberyl (70 gp). Aquamarine (1000 gp). White pearl (70 gp).


Social Check DCs


Bertram Kirby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy brown hair. His violet eyes are slightly larger than normal.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the large cave and found the beat up scimitar and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Optimist. Flaws: Lazy. Bonds: Poor, Nature. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Bertram Kirby, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adam Abram, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With a patchy golden beard and wild golden hair. His green eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He never wears the same outfit twice, unless he absolutely has to.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He now owns his own business.

Motivation: To be a Mortician again; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Adam Abram, Male Human Expert 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 8 (-1)8 (-1)
Skills Insight +1, Investigation +5
Senses Passive Perception 9
Languages Common, Giant, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Lance Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey cloak and cross-gartered brown stockings. His chestnut hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.

History: When he was but 5 years old his parents immigrated from the east. Lance was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Engraver. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Lazy. Bonds: Immigrant. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Tenley, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)9 (-1) 14 (+2)7 (-2)
Skills Athletics +2, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Robert Barton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is blonde and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He got into the Adventurer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has achieved small success as a Adventurer.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Robert Barton, Male Human Cleric 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 200 gp. Zircon (30 gp). Black pearl (600 gp). 1 Masterwork Thieves’ tools. 1 Bullseye lantern.


Social Check DCs

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